{"name":"Wrath Of Nature","spell_level":"5-level","casting_time":"1 action","range":"120 feet","components":"Verbal, Somatic","materials":"","duration":"Concentration, up to 1 minute","school":"Evocation","attack":"","effect":"","higher_levels":"","classes":"[blocklink:1529694], [blocklink:1477590]","spell_description":"You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends.\r\n[h3]Grasses and Undergrowth[\/h3]\r\nAny area of ground in the cube that is covered by grass or undergrowth is difficult terrain for your enemies.\r\n[h3]Trees[\/h3]\r\nAt the start of each of your turns, each of your enemies within 10 feet of any tree in the cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from whipping branches.\r\n[h3]Roots and Vines[\/h3]\r\nAt the end of each of your turns, one creature of your choice that is on the ground in the cube must succeed on a Strength saving throw or become restrained until the spell ends. A restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on itself on a success.\r\n[h3]Rocks[\/h3]\r\nAs a bonus action on your turn, you can cause a loose rock in the cube to launch at a creature you can see in the cube. Make a ranged spell attack against the target. On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must succeed on a Strength saving throw or fall prone.","source":"XGE","tags":"Spell, 5th Level, Evocation","templateId":"3000","blockId":"1654828","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"ca7a3bbc-8bbd-41be-a4f5-2b0c9932f975","isShared":"on"}