{"name":"Vicebat","cr":"1\/4","types":"Beast","size":"Small","languages":"","alignment":"Chaotic Neutral","description":"An Eyebat with a green, glowing eye. It seems old and wise. It has two sharp bone carapaces around its observer, serving as armor and as a jaw. It seems to lead the Eyebat flocks.","suggestedenvironment":"Dark caves\/ruins. It crawls out at night to hunt for food.","ac":"13","hitpoints":"7","strength":"12","dexterity":"16","constitution":"11","intelligence":"2","wisdom":"16","charisma":"6","movement":"10","fly":"60","hover":"","burrow":"","swim":"","climb":"","senses":"[b]Truesight 60 ft., Passive Perception 11 [\/b]","skills":"[b]Keen Sight.[\/b] The Vicebat has an advantage on Wisdom (Perception) checks that rely on vision.\r\n\r\n[b]Aerial Combat.[\/b] The Vicebat can disengage at its fly distance after using [i]Wing Cut[\/i], ignoring opportunity attacks.\r\n\r\n[b]Flock Intellect.[\/b] The Vicebat protects its flock members from negative wisdom status effects and affections.","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Wing Cut.[\/b] Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 slashing damage.\r\n\r\n[b]Bite.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: [roll:1d6+2] piercing damage.","reactions":"[b]Bone Shell.[\/b] Once per combat, the Vicebat can protect itself with its bone jaw plates for 1 turn. It grants +8AC. It loses 3 AC and its [i]Bite[\/i] action afterward.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"[u][b]Drops[\/b][\/u] | [u][b]Amount[\/b][\/u]\r\n\r\n\/*Monster Bones*\/ [blocklink:19668] | 25%\r\n\/*Monster Eye*\/ [blocklink:19669] | 1","tags":"monster,vicebat","isShared":"1","templateId":"21"}