{"name":"Searing Smite","spell_level":"1-level","school":"Evocation","classes":"Paladin","casting_time":"1 bonus action","range":"Self","duration":"Concentration, up to 1 minute","components":"V","materials":"","requires_concentration":"1","spell_description":"\r\n[br]\r\nThe next time you hit a creature with a melee weapon attack during the spell\u2019s duration, your weapon flares with white-hot intensitity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames.\r\n[br]\r\nAt the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.\r\n[br]","higher_levels":"When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.","source":"PHB: P. 274","ritual":"","tags":"Spell, Paladin, 1st level, Evocation, PHB, Batmansdarkgame","templateId":"3000","blockId":"375997","isShared":"on"}