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Chrome Cowboy

3 Level (0/2700 XP for level-up) Soldier Background Warforged Race / Species / Heritage Chaotic Good Alignment
Fighter
Level 3
Hit Dice: 3/3
1d10+1 Class 1

STR
12
+1
DEX
15
+2
CON
13
+1
INT
12
+1
WIS
11
+0
CHA
12
+1
25
Hit Points
+2
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+2 Dexterity
+3 Constitution
+1 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+3 Acrobatics DEX
+0 Animal Handling WIS
+1 Arcana INT
+3 Athletics STR
+1 Deception CHA
+1 History INT
+0 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+0 Medicine WIS
+1 Nature INT
+0 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Revolver

Firearm

Uncommon

Properties: Ammunition (6) Range (10/90) Light, Semi-Auto
- Revolver Special: - Quickdraw: This firearm can be drawn and/or stowed as a free action.

These guns are preferred by higher rank Law Enforcement, Hitmen, and Gamblers.

Type Damage Damage Range
Martial Ranged 1d8 Piercing 10/90 ft

Cost: 275g
Weight: 3lb

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Eberron

Warforged

ability score increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
age: A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
alignment: Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language of your choice.
race features:

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.
 

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.  

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:  
  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.
 

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

pizzzaeater14.

Statblock Type

Character Sheet (latest)

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