+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+2 | Dexterity | |
+3 | Constitution | |
+1 | Intelligence | |
+0 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+3 | Athletics | STR | |
+1 | Deception | CHA | |
+1 | History | INT | |
+0 | Insight | WIS | |
+1 | Intimidation | CHA | |
+1 | Investigation | INT |
+0 | Medicine | WIS | |
+1 | Nature | INT | |
+0 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
The statblocks of your Weapons, armor and other important/magical equipment
Firearm
Uncommon
Properties: Ammunition (6) Range (10/90) Light, Semi-AutoThese guns are preferred by higher rank Law Enforcement, Hitmen, and Gamblers.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 | Piercing | 10/90 ft |
Cost: 275g
Weight: 3lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Eberron
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.