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Magnus Farkhum

2 Level (338/900 XP for level-up) Selune Background Mountain Dwarf Race / Species / Heritage Chaotic Good Alignment
Cleric
Level 2
Hit Dice: 2/2
1d8+4 Class 1

STR
15
+2
DEX
14
+2
CON
19
+4
INT
12
+1
WIS
18
+4
CHA
6
-2
21
Hit Points
+2
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
25/50
Speed (walk/run/fly)
16
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+2 Dexterity
+4 Constitution
+1 Intelligence
+6 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+4 Animal Handling WIS
+1 Arcana INT
+2 Athletics STR
+0 Deception CHA
+1 History INT
+6 Insight WIS
-2 Intimidation CHA
+1 Investigation INT
skills
+4 Medicine WIS
+1 Nature INT
+6 Perception WIS
-2 Performance CHA
-2 Persuasion CHA
+3 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Crossbow, light +4 STR 1d8+2 Piercing
 Ammunition, Loading, Range, Two-Handed
Warhammer +4 STR 1d8+2 Bludgeoning
 Versatile
Attacks
Scale Mail, Shield, Crossbow light, Warhammer, Crossbow Bolts, Backpack, Healer's Kit, Emblem, Alms Box, Holy Symbol, Blanket, Candle, Rations (1 day), Tinderbox, Waterskin, Block of Incense, Vestments

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Dwarvish

Languages & Proficiencies
Aspiration. I seek to prove myself worthy of my gods favor by matching my actions against his or her teachings. (Any)

Ideals
I am inflexible in my thinking.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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PHB, page 252 SRD

Ice Storm

4-level Evocation

Casting Time 1 action
Range 300 feet
Duration Instantaneous
Components V, S, M
Materials A pinch of dust and a few drops of water

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

  Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At higher levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Class(es): Druid, Sorcerer, Wizard

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