+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+2 | Dexterity | |
+4 | Constitution | |
+1 | Intelligence | |
+6 | Wisdom | |
+0 | Charisma |
+2 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+2 | Athletics | STR | |
+0 | Deception | CHA | |
+1 | History | INT | |
+6 | Insight | WIS | |
-2 | Intimidation | CHA | |
+1 | Investigation | INT |
+4 | Medicine | WIS | |
+1 | Nature | INT | |
+6 | Perception | WIS | |
-2 | Performance | CHA | |
-2 | Persuasion | CHA | |
+3 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Crossbow, light | +4 | STR | 1d8+2 | Piercing | |
Ammunition, Loading, Range, Two-Handed | |||||
Warhammer | +4 | STR | 1d8+2 | Bludgeoning | |
Versatile |
The statblocks of your Weapons, armor and other important/magical equipment
PHB, page 252 SRD
4-level Evocation
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.