Sado Phase 2
Medium Human, Lawful Evil
Armor Class 18
Hit Points 150
Speed:
50 ft
Saving Throws +8 CON, STR
Damage Vulnerabilities Necrotic
Damage Resistances Radiant, Fire
Damage Immunities Psychic
Condition Immunities Charmed
Proficiency Bonus 6
At will: Memento Mori: When taking Necrotic DMG gain 1 point, max of 3 at a time. Points can be used to add 1d12 to DMG rolls.
1/day: Heavy Hearts: Action, 60 ft range, 1 round. Make CON save. On fail take 3d8 force DMG and halved speed. On success take half
Counterspell: reaction, cancel spells up to 3rd LVL. 4th LVL and higher, make CON check with DC 10+Spell LVL.
Shock Therapy: Action, Concentration max 10 turns. Lightning strikes all within 10 feet. Make DEX save, on fail take 3d10 lightning. On success take half. Can be used every turn of concentration.
2/day: Apathy: Automatically succeed a saving throw, Reaction.
Divine Tragedy: Action, Concentration max 10 turns. Make WIS save, on fail become frightened. Each turn make WIS save or take 4d10 Psychic DMG. Spell ends on successful save.
Catatonic: Adv. on WIS Saves
Actions
Hammer: Melee, roll 1d20+8 to hit, deals 1d8+8 bludgeoning. Can be used twice.
Bonus Actions
Two Handed Fighting: Make another melee attack lol