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Sado Phase 2

Medium Human, Lawful Evil

Armor Class 18
Hit Points 150
Speed: 50 ft

STR

16
( +3 )

DEX

15
( +2 )

CON

18
( +4 )

INT

16
( +3 )

WIS

15
( +2 )

CHA

11
( +0 )

Saving Throws +8 CON, STR
Damage Vulnerabilities Necrotic
Damage Resistances Radiant, Fire
Damage Immunities Psychic
Condition Immunities Charmed
Proficiency Bonus 6

SAVE DC 17

At will: Memento Mori: When taking Necrotic DMG gain 1 point, max of 3 at a time. Points can be used to add 1d12 to DMG rolls.

1/day: Heavy Hearts: Action, 60 ft range, 1 round. Make CON save. On fail take 3d8 force DMG and halved speed. On success take half   Counterspell: reaction, cancel spells up to 3rd LVL. 4th LVL and higher, make CON check with DC 10+Spell LVL.   Shock Therapy: Action, Concentration max 10 turns. Lightning strikes all within 10 feet. Make DEX save, on fail take 3d10 lightning. On success take half. Can be used every turn of concentration.

2/day: Apathy: Automatically succeed a saving throw, Reaction.   Divine Tragedy: Action, Concentration max 10 turns. Make WIS save, on fail become frightened. Each turn make WIS save or take 4d10 Psychic DMG. Spell ends on successful save.


Catatonic: Adv. on WIS Saves

Actions

Hammer: Melee, roll 1d20+8 to hit, deals 1d8+8 bludgeoning. Can be used twice.

Bonus Actions

Two Handed Fighting: Make another melee attack lol


Created by

CrimsonCatling.

Statblock Type

NPC Sheet

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