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Archer Sentry in Pathfinder 2e

Archer Sentry - Officer 2
WHITEMEDIUMHUMANOID

Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.   Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore: DC 14 Specific Lore: DC 11
Perception +11
Languages Common
Skills Acrobatics +8 , Athletics +6 , Intimidation +4 , Legal Lore +4

STR +2 , DEX +4 , CON +1 , INT +0 , WIS +3 , CHA +0

Items composite longbow (100 arrows), leather armor, shortsword, signal whistle
AC 19
Saving Throws Fort +7, Ref +10, Will +7
HP30
Speed 25 ft
Melee Shortsword +10 +6 / +2 (agile, finesse, versatile P) Damage Slashing
Ranged Composite Longbow +10 +5 / +0 ] ( deadly , range increment 100 feet, reload 0, volley 30 feet) Damage Piercing
Special Abilities Sentry's Aim (concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover.
Source Gamemastery Guide pg. 233

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