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Witchlight Novice in Pathfinder 2e

Witchlight Novice - Forester 1
UNCOMMONBLACK, GREENMEDIUMHUMANOID

While in a dismal forest or remote swamp, These young druids caught sight of a string of lights bobbing through the trees. Following them further when the lights retreated a few paces. Will-o'-wisps, rushlights, corpse lanterns—whatever they're called—such evil creatures lead people to their doom. With a supreme effort of will, they broke free from the alluring enchantment and resolved to never let the strange lights of remote wildernesses claim them again. Channeling their fear and anger into their animal instincts, these druids manifest this connection to the wild in tooth and claw.
Recall Knowledge - Humanoid (Society): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8
Perception +10
Languages Common, Druidic
Skills Athletics +4 , Intimidation +4 , Nature +6 , Stealth +4 , Survival +7 , Wisp Lore +6

STR +0 , DEX +3 , CON +0 , INT +1 , WIS +4 , CHA +1

Items Leather Armor, Longspear, Holly and Mistletoe
AC 15
Saving Throws Fort +10, Ref +4, Will +4
HP20
Speed 25 feet
Melee Longspear +5 +0 / -5 (Range) Damage Piercing    
Special Abilities Shield Block
Terrain Expertise +1 Survival in Swaps and Underground..
Wild Empathy
Spells Primal Spellcasting DC 17 Spell Attack +7 1st (2) Cantrips Acid Splash, Dancing Lights, Light, Puff of Poison, Tame   Wild Order Spells Wild Shape (Pest Form), Wild Morph (1d6 Slashing Claws)
Rituals  

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