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Gelius Longbeard

3 Level (0/2700 XP for level-up) Background Mountain Dwarf Race / Species / Heritage Chaotic Neutral Alignment
Barbarian
Level 3
Hit Dice: 3/3
1d12+3 Class 1

STR
20
+5
DEX
15
+2
CON
17
+3
INT
13
+1
WIS
13
+1
CHA
10
+0
15
Hit Points
+2
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+7 Strength
+2 Dexterity
+5 Constitution
+1 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+1 Arcana INT
+7 Athletics STR
+0 Deception CHA
+1 History INT
+1 Insight WIS
+0 Intimidation CHA
+3 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+1 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greataxe +7 STR 1d12+5 Slashing
 Heavy, Two-Handed
Attacks
Greataxe, Backpack, Scalemail armor

Equipment Copper: 0, Silver: 17, Electrum: 0, Gold: 15, Platinum: 0 Money
Common, Dwarvish

Languages & Proficiencies
Ill stop the spirits that haunt me or die trying. (Any)

Ideals
Theres evil in me, I can feel it. It must never be set free.

Bonds
I am a purveyor of doom and gloom who lives in a world without hope.

Flaws
Geluis Longbeard was born and raised in a small dwarven mining village. He was a strong and willful child, and he often got into fights with the other children. As he grew older, his rage became more and more uncontrollable. He would often fly into fits of anger, and he would lash out at anyone who got in his way.

One day, Geluis's rage got the better of him. He attacked a group of miners who had been bullying him, and he killed them all. The village elders were horrified, and they banished Geluis from the village.

Geluis wandered the countryside for many years, living as a vagabond and a brigand. He became known for his brutality and his lack of mercy. He would often kill his victims without a second thought, and he would take pleasure in their suffering.

Geluis has since traveled to many different lands, and he has fought in many battles. He has seen the best and the worst of humanity, and he has come to believe that the world is a cruel and unforgiving place. He is now a force of chaos and destruction, and he is driven by a desire to avenge the wrongs that have been done to him.

Geluis Longbeard is a complex and dangerous character. He is capable of great violence, but he is also capable of great compassion. He is a survivor, and he is always looking for a way to improve his lot in life. He is a force to be reckoned with, and he will stop at nothing to achieve his goals.goals.
He is a bit of a loner, and he doesn't trust easily, he has a strong sense of justice, and he will fight for what he believes in

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Scale Mail Armor

Medium Armor Common

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Type AC STR Req. Stealth Dis. Properties
Medium 14 + Dex Modifier (max 2) YES

Cost: 50 gp Weight: 45 lb


 

DnD 5e SRD SRD

Greataxe

Melee Weapon Heavy, Two-Handed Common

Type Damage Damage Range Properties
Martial 1d12 Slashing Heavy, Two-Handed

Cost: 30 gp Weight: 7 lb


 

The statblocks of your class features

Barbarian


Hit Points

Hit Dice: d12 per Barbarian level
Hit Points at first Level: 12 + Consitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier

Proficiences

Armor: Light armour, medium armour, shields
Weapons: Simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose from Animal Handeling, Athletics, Intimidation, Nature, Perception and Survival

Starting Equipment

You start with the following equipment in addition to the equipment granted by your background   (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) and simple weapon an explorers pack and for javelins

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Mountain Dwarf

Ability Score Increase +2 Con, +2 Str
Size Medium
Speed 25ft

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).   Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.   Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.   Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Dwarven Armor Training. You have proficiency with light and medium armor.

Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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Created by

Wabb.

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