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Leonore Sagewood

2 Level (409/900 XP for level-up) Acolyte Background Human Race / Species / Heritage Neutral Good Alignment
Paladin
Level 2
Hit Dice: 2/2
1d10+2 Class 1

STR
14
+2
DEX
10
+0
CON
15
+2
INT
11
+0
WIS
12
+1
CHA
16
+3
18
Hit Points
+0
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
9M
Speed (walk/run/fly)
11
Passive Perception
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
+5 Charisma
saving throws
+0 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+4 Athletics STR
+3 Deception CHA
+0 History INT
+3 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+1 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Long Sword +4 STR 1d8+2 Slashing
 Versatile (1d10 dmg)
Heavy Crossbow +2 DEX 1d10 Piercing
 Ammo (Distance 30/120), Heavy, Recharge, Two-handed
Javelin +4 STR 1d6+2 Piercing
 Throwing (9/36)
Attacks

Spell Book


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 57, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Chainmail

Armor (Heavy)

Varies

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Type AC STR Req. Stealth Dis.
Heavy 16 13 Yes

Cost: 75 GP
Weight: 55 lbs

Longsword

Weapon

Varies

One-Handed, Versatile (d8/d10)

A multipurpose cutting and thrusting weapon, with a wide guard for dueling, heavy pommel for balance, guard hooks for trapping, and a fine, rapier point. Generally, the blade is between 3ft-4ft, with a 10"-12" handle. Favored by spellblades for its ease of use in one hand or two, masters learn to become more accurate with the point, and with increased pommel weight of this weapon, learn devastating blows and critical strikes.

Type Damage Damage Range
Martial Melee 1d8 / 1d10 Slashing


DnD 5e PHB

Crossbow, Heavy

Weapon

Common

Ammunition, Heavy, Loading, Two-Handed

Ammunition
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

Heavy

Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.

Loading
Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.

Range
A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Two-Handed
This weapon requires two hands to use.

Type Damage Damage Range
Martial Ranged 1d10 Piercing 100/400 ft

Cost: 50gp
Weight: 18 lb

DnD 5e PHB

Javelin

Weapon

Common

Thrown

Range
A weapon that can be used to make a ranged attack has a range shown in parenthesis after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Thrown
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.

Type Damage Damage Range
Simple Melee 1d6 Piercing 30/120 ft

Cost: 5sp
Weight: 2 lb

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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Nisseruo.

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