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Raks Evaenor

1 Level (0/300 XP for level-up) noble Background Changeling elf hybrid Race / Species / Heritage Neutral good Alignment
Rogue (arcane trickster)
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
8
-1
DEX
15
+2
CON
15
+2
INT
15
+2
WIS
14
+2
CHA
20
+5
10
Hit Points
+2
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+4 Dexterity
+2 Constitution
+4 Intelligence
+2 Wisdom
+5 Charisma
saving throws
+2 Acrobatics DEX
+2 Animal Handling WIS
+2 Arcana INT
-1 Athletics STR
+5 Deception CHA
+2 History INT
+2 Insight WIS
+5 Intimidation CHA
+4 Investigation INT
skills
+2 Medicine WIS
+2 Nature INT
+2 Perception WIS
+7 Performance CHA
+9 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+6 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
rapier +4 DEX d8+2 piercing
 light, finnese
Short bow +4 DEX 1d6+2 piercing
 two handed, ammunition (range 20/60)
dagger +4 DEX 1d4+2 piercing
 Finesse, light, thrown (range 20/60)
dagger +4 DEX 1d4+2 piercing
 Finesse, light, thrown (range 20/60)
Attacks
Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
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Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

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Feature: Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Features & Traits
leather armour, thieves' tools, arrows x20, a set of fine clothes, signet ring, scroll of pedigree, • a backpack

• a crowbar

• a hammer

• 10x pitons

• 10x torches

• a tinderbox

• 10x days of rations

• a waterskin

• 50 feet of hempen rope

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 21, Platinum: 0 Money
Languages:
-Commoner
-Goblin
-Elven


Playing cards

Light armour

Simple weapons, hand crossbows, longswords, rapiers, shortswords

Thieves' tools

Languages & Proficiencies
Raised to be a ruler, Raks is an expert at persuasion, and had the best education, this seems good at first until you realize she has no street smarts, nor knows anything about the outside world outside of stories told by knights.
She is very strict about etiquette, always following it strictly and judging everyone who doesn't.

Personality Traits
She believes revenge is justice, an eye for an eye, But she will never put any personal goals over her friendships.
Raks believes rules are there to help people in their freedom, and when the law is too strict, she is the first to fight against it.

Ideals
She always felt a strong bond with anyone living on her kingdom, treating all of them as if they were longlife friends.

Bonds
Being clueless about the world also makes her clueless about danger, making her very prone to end in bad situations.
A lot of the time she might rely on pure booksmarts, without focusing on other better solutions to problems.

Flaws
-Her rapier was a gift from her mom
-Her favorite food is the fruit of Ruataran, native of her kingdom

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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