+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
+10 | Strength | |
+4 | Dexterity | |
+8 | Constitution | |
+2 | Intelligence | |
+10 | Wisdom | |
+23 | Charisma |
+2 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+10 | Athletics | STR | |
+4 | Deception | CHA | |
+1 | History | INT | |
+5 | Insight | WIS | |
+9 | Intimidation | CHA | |
+1 | Investigation | INT |
+0 | Medicine | WIS | |
+1 | Nature | INT | |
+0 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
The Bongler | +22 | STR | 2d6+5 | slashing | |
heavy, two handed | |||||
javelin | +20 | STR | 1d6+5 | piercing | |
Thrown, (range 30/120) | |||||
Last Resort | +20 | STR | 2d6+5 | slashing | |
heavy, two handed | |||||
Winston | +15 | STR | 1d4+5 | slashing |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.