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Cassandra Whiterun

18 Level (0/305000 XP for level-up) Background Human Race / Species / Heritage Alignment
Wizard
Level 18
Hit Dice: 18/18
1d6+2 Class 1

STR
8
-1
DEX
16
+3
CON
14
+2
INT
20
+5
WIS
18
+4
CHA
12
+1
125
Hit Points
+8
Initiative (DEX)
15
Armor Class (AC)
+6
Prof. Bonus
9 meters
Speed (walk/run/fly)
20
Passive Perception
+12 Expertise Bonus
+6 Proficiency Bonus
-1 Strength
+3 Dexterity
+2 Constitution
+11 Intelligence
+10 Wisdom
+1 Charisma
saving throws
+3 Acrobatics DEX
+4 Animal Handling WIS
+11 Arcana INT
-1 Athletics STR
+1 Deception CHA
+11 History INT
+10 Insight WIS
+1 Intimidation CHA
+11 Investigation INT
skills
+4 Medicine WIS
+5 Nature INT
+10 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+11 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +9 DEX 1d4+3 piercing
 Finesse, light, thrown (6/18)
Voyager Staff +10 DEX 1d6+3 bludgeoning
 Versatile (1d8)
Attacks
Chronal Shift (twice a day). As a reaction, after Cassandra or a creature she can see within 9 meters of her makes an attack roll, an ability check, or a saving throw, she can force the creature to reroll. The target must use the result of the second roll.

Momentary Stasis (five times a day). Cassandra can magically force a Large or smaller creature she can see within 18 meters of her to make a Constitution saving throw (DC 19). Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of her next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0.

Arcane Abeyance (once a day). Cassandra can store a 4th level spell into a magic mote. The spell is frozen in time at the moment of casting and held within a gray bead for 1 hour. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. When the duration ends, or if the bead is destroyed, it vanishes in a flash of light, and the spell is lost. A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell uses Cassandra's spell attack bonus (+11) and save DC (DC 19), and the spell treats the creature who released it as the caster for all other purposes.

Convergent Future (once a day). When Cassandra or a creature she can see within 18 meters of her makes an attack roll, an ability check, or a saving throw, she can use her reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number.

Features & Traits
A spellbook, a dagger, parchment and quill, an arcane focus, and the Voyager Staff.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Abilities


Immortality. Cassandra does not age and cannot die from old age.

Resistance to damage. Cassandra is resistant to necrotic damage.

Immune from conditions. Cassandra cannot be exhausted nor petrified

Legendary actions


Cassandra can make 3 legendary actions per round, on the end of another creature's turn. Legendary actions reset after the end of Cassandra's turn.

Cantrip. Cassandra casts a Cantrip from her spell list.

Move. Cassandra can move up to her speed without triggering attacks of opportunity.

Timeless Reconstitution. Cassandra regains 4d4 hit points.

Spells


Cassandra has knows to 5 cantrips, 2 at-will level spells, and has 23 prepared spells. The spell attack modifier is +11, spell save DC is 19 and all spell attacks roll add a +1 due to the Voyager Staff.

Cantrips. Time Shift, Dancing Lights, Mage Hand, Minor Illusion, Prestidigitation.

Level spells at will. Shield (1st level), Mirror Image (2nd level).

1st level (4 slots). Disguise Self, Magic Missile, Mage Armor.

2nd level (3 slots). Detect Thoughts, Fortune's Favor, Wristpocket.

3rd level (3 slots). Counterspell, Dispel Magic, Pulse Wave.

4th level (3 slots). Banishment, Gravity Sinkhole, Stoneskin.

5th level (3 slots). Hold Monster, Temporal Shunt, Wall of Force.

6th level (1 slot). Disintegrate, True Seeing.

7th level (1 slot). Plane Shift, Tether Essence.

8th level (1 slot). Mind Blank, Reality Break.

9th level (1 slot). Time Ravage, Time Stop.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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