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Aseem Yamamoto

2 Level (0/900 XP for level-up) Soldier Background Human Race / Species / Heritage Alignment
Fighter
Level 2
Hit Dice: 2/2
1d10+2 Class 1

STR
16
+3
DEX
15
+2
CON
15
+2
INT
9
-1
WIS
12
+1
CHA
10
+0
21
Hit Points
+2
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
1 / 1
action Surge
1 / 1
Second Wind
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+2 Dexterity
+4 Constitution
-1 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+3 Animal Handling WIS
-1 Arcana INT
+5 Athletics STR
+0 Deception CHA
-1 History INT
+1 Insight WIS
+2 Intimidation CHA
-1 Investigation INT
skills
+1 Medicine WIS
-1 Nature INT
+3 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greatsword +5 STR 2d6+3 Slashing
 heavy, Two handed
Longsword +5 STR 1d8/1d10+3 slashing
 versatile
Light Crossbow +4 DEX 1d8+2 piercin
 80/320, loading, twohanded
Attacks
Fighting Style
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
Defense
While you are wearing armor, you gain a +1 bonus to AC.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Features & Traits
chain mail
Longsword
Greatsword
a light crossbow and 20 bolts
an explorer’s pack
An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or a deck of cards, a set of common clothes, and a pouch containing 10gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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