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Tierdyn Topalied

1 Level (0/300 XP for level-up) Wild Child Background Young Dragon (Topaz) Race / Species / Heritage Neutral Good Alignment
Ranger
Level 1
Hit Dice: 1/1
1d10+3 Class 1

STR
8
-1
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
8
-1
13
Hit Points
+4
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
Spellcasting ...
+4 Attack mod
WIS Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+6 Dexterity
+3 Constitution
+1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+4 Acrobatics DEX
+4 Animal Handling WIS
+1 Arcana INT
-1 Athletics STR
-1 Deception CHA
+1 History INT
+2 Insight WIS
-1 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+3 Nature INT
+6 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+6 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +6 DEX 1d4+4 piercing
 Finesse, light, thrown (range 20/60)
Longbow +6 DEX 1d8+4 piercing
 Ammunition (range 150/600), heavy, two-handed
Attacks

Spell Book

- Favoured Enemy:
You gain a +2 bonus to damage rolls with weapon attacks against Undead creatures

  • Natural Explorer:
  • You ignore difficult terrain.
    You have advantage on initiative rolls.
    On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
    In addition, you are skilled at navigating the wilderness.

    Dragon's Darkvision: You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You can discern colors in darkness. You also have 30ft blindsight, any source that gives you additional blindsight less than what you already have will give you an additional 10ft.

    Dragon Ancestry: You have resistance to a specific damage type associated with your draconic ancestry (Topaz=Necrotic).

    Dragon breath: When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy. On a failed save, the creature takes Xd10 damage of the type associated with your Dragon Ancestry. X equals double your proficiency. You can use your Dragon Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. (DC = 8 + your Constitution modifier + your proficiency bonus)

    Draconic Armour: While not wearing armour, your base AC is 18, and cannot go below regardless of what kind of armour you are wearing.

    Draconic Spell-casting: Through your inherent connection to the tapestry of the draconic weave, you possess the knowledge of specific spells infused with draconic energy. You gain the ability to cast alter self at will, and at 1st level, you choose one 1st level spell. Upon reaching 3rd level, you can select one 2nd level spell, and at 5th level, you may choose one 3rd level spell. These chosen spells integrate into your draconic repertoire, allowing you to cast each of them once per day without expending a spell slot. Alternatively, you have the option to cast these spells using spell slots of the appropriate level. Intelligence, Wisdom, Charisma, or Constitution is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)
    1st Level: Animal Friendship 2nd Level: Earthbind 3rd Level: Slow

    Origin: Wild Child
    You can use wild shape once per long rest, the max CR rating is equal to your proficiency modifer.

    Boon of Peerless Aim - You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can't use it again until you finish a short rest.

    Features & Traits
    scale mail
    2x Daggers
    dungeoner pack
    (a backpack, a crowbar, a hammer, 10 pitons ,10 torches
    a tinderbox, 10 days of rations, a waterskin, 50 feet of hempen rope)
    longbow + quiver with 20 arrows

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 100, Platinum: 0 Money
    Languages: Proficiencies:
    -Common Light, Medium Armour, shields
    -Draconic Simple and Martial Weapons
    -Undead advantage on tracking (Survival) Undead

    Languages & Proficiencies
    - slightly feral
  • focused
  • hardy
  • honest

  • Personality Traits
    Resolve the undead corruption

    Ideals
    - hunting is easier if people work together

    Bonds
    - dislikes cities and unnatural

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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