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Water-Breathing in Pathfinder 2e

Water-Breathing - unknown -
AQUAMANCYARCANEOCCULTPRIMAL

Traditions Components
arcane occult primal somatic verbal
Cast Range Target Duration Saving Throw
20 feet radius centered on self. Yourself and up to two willing creatures in range. 8 hours N/A
Description
It is a lot harder than people would consider to allow non aquatic species the means to swim and breath and dive underwater. The diving is the especially tricky part, as the deeper you go the more difficult it is to insure the body remains intact.


Spell-Weave DCs: 20, Tier II: 25, Tier III: 30

Weaving the flows of Uisce throughout the bodies of those you are effecting, you in a fashion alter their bodies fundamental behaviors, temporarily giving them physiology capable of surviving at depths of up to one mile under water, whilst giving their a filtering sort of capability, and even temporarily altering their bloodstream. These alterations allow them to breath in water, fresh or salt water, without choking, and their lungs can strip it of air, allowing them to function as normal, all whilst exhaling what is left via the nostrils, which act as if a one way valve like lungs. It is a complex spell-form requiring a lot of focus, and because of the extent to which it alters those affected, for as long as the spell is active they can no longer breath air. The targets also gain a natural swim speed equal to their normal movement speed.

Tier -1: Fail to cast, roll a Minor Miscast
Tier 0: Fail to cast
Tier II: You may affect up to two additional target creatures in range.
Tier III: You may affect up to two additional target creatures in range.

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