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Davenport

3 Level (0/2700 XP for level-up) Mercenary Background Warforged Race / Species / Heritage Neutral Good Alignment
Fighter
Level 3
Hit Dice: 3/3
1d10+3 Class 1

STR
16
+3
DEX
12
+1
CON
16
+3
INT
16
+3
WIS
11
+0
CHA
12
+1
32
Hit Points
+1
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+8 Attack mod
INT Ability
+3 Abi Mod
26 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+1 Dexterity
+5 Constitution
+3 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+1 Acrobatics DEX
+0 Animal Handling WIS
+3 Arcana INT
+5 Athletics STR
+3 Deception CHA
+5 History INT
+0 Insight WIS
+1 Intimidation CHA
+3 Investigation INT
skills
+0 Medicine WIS
+3 Nature INT
+0 Perception WIS
+1 Performance CHA
+3 Persuasion CHA
+3 Religion INT
+3 Sleight of Hand DEX
+1 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Handaxe +5 STR 1d6+3 Slashing
 Light, Thrown, Vex
Handaxe +5 STR 1d6+3 Slashing
 Light, Thrown, Vex
Greataxe +5 STR 1d12+3 Slashing
 Heavy, Two-Handed, Cleave
Warhammer +5 STR 1d8+3 Bludgeoning
 Versatile, Push
Attacks

Spell Book

Chain Mail, Handaxe, Handaxe, Greataxe, Warhammer, Backpack, Clothes Common, Playing Card Set, Crowbar, Hammer, Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Common, Elvish

Languages & Proficiencies
I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
I would rather make a new friend than a new enemy.

Personality Traits
Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral)

Ideals
I fight for those who cannot fight for themselves.

Everything I do is for the common people.

Bonds
You have to look out for yourself. No one else will.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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