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Deep Magic Volume 2 (p.223)

Shroom of Doom

2-level Conjuration

Casting Time: 1 action
Range/Area: 30ft.
Components: Somatic, Material
Materials: a mushroom cap
Duration: Instant
Attack/Save: CON Save
Damage/Effect: Poison
An array of wispy luminous mushrooms sprouts from a creature you can see within range. The target must succeed on a Constitution saving throw or 1d8 mushrooms grow out of its body. While the target has at least one mushroom growing from it, the target is poisoned. The target or a creature within reach of it can use its action to remove a mushroom. Removing a mushroom deals 1d4 poison damage to the target.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the poison damage dealt to the target when a mushroom is removed increases by 1d4 for every slot level above 2nd.
Available for: Druid, Ranger

Created by

tokranepo.

Statblock Type

Spell

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