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Cultist

You are, or once were, a member of a cult – a religious splinter sect or a secret society of occult study. You might still be active within the cult, receiving orders from its secret masters. Or perhaps you’ve rejected its authority, and now the cult wants to bring you back into the fold… or silence you forever. In either case, you live at the crossroads of criminality and faith or arcane study.

Work with your DM to determine the nature of the cult’s devotion. It might be a god, celestial, demon, devil, dragon, fey, or genie. It might be a cabal dedicated to arcane study, with an archmage or lich at its head. A cult without strictly enforced rules is soon stamped out by the forces of orthodoxy, however; no matter what your cult’s nature, their dictates present challenges in the daily lives of adherents.

Skill Proficiencies Deception, and your choice of Arcana or Religion
Languages Two of your choice
Equipment
A tattoo signifying membership in the cult, a book of heretical or blasphemous truths, 5 sticks of incense, vestments or robes of occult significance, sacrificial dagger, a set of common clothes, and a belt pouch containing 10gp.

Features

Cult Network:
You know the locations of your cult’s safehouses, shrines, and sanctums in many settlements and wilderness areas. In such a network, you can find at least one loyal member of the cult, who can provide food and a safe place to rest for you and up to six people that you vouch for. Large cities always have a safehouse, while smaller settlements are 50% likely to have one. Remote wilderness areas have one safehouse in any 100-square-mile area. If you have left the cult, you can use the safehouse, drawing attention from the cult only 50% of the time.

Traits

Roll a d8 1d8 Personality Trait
1
I try to hide as much of my face as possible, out of habit and fear of recognition.
2
I believe that I possess esoteric wisdom on a wide variety of topics.
3
Every event is part of the plan of the Secret Masters.
4
I carry the holy symbols and texts of a dozen religions, just in case.
5
My outward cynicism hides a core of hope.
6
I have foreseen my own death, and have no fear of any other demise.
7
The cult’s rites and taboos take up much of my spare time and energy.
8
When I meet new people, I look for the potential for new novices.

Ideal

Roll a d6 1d6 Ideal
1
Freedom: I will get the cult’s hooks out of my life, whatever it takes. (Good)
2
Tradition: My family has an ancient history with the cult, and I will honor it until my dying day. (Lawful)
3
Revelation: I must undermine the false dogmas that blind everyone around me. (Chaotic)
4
Power: The cult is my path to something greater, and I will pay any cost. (Evil)
5
Hierarchy: Some were made to serve, others to lead. (Neutral)
6
Aspiration: The cult’s demands are harsh, but I will rise through the ranks. (Any)

Bond

Roll a d6 1d6 Bond
1
A priceless talisman of the cult was stolen, and I will earn great favor by returning it.
2
The cult’s mysteriarch is like a mother to me; I value our relationship more than the cult itself.
3
The gods I was raised to worship ignored my prayers as my loved ones lay dying, but the cult heard and answered.
4
I must prevent the people I love from learning about my involvement with the cult.
5
I want to put my past with the cult behind me and atone for the harm I’ve done
6
A powerful inquisitor knows my face, and my connection to the cult.

Flaw

Roll a d6 1d6 Flaw
1
I am quick to anger when my beliefs are slighted.
2
I weasel out of telling the plain truth when a question makes me uncomfortable.
3
I believe that everyone around me is hiding multiple layers of secrets.
4
Anyone who looks into my eyes can’t doubt that I am stark raving mad.
5
I have crossed over into death and returned, and it put a deep fear into me.
6
I keep secrets even from those closest to me.


Created by

Cooledcross.

Statblock Type

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