Homebrew
Reaper of Morning
Weapon
Very Rare Any Evil aligment
Requires Attunement
Two-Handed, Heavy, Reach
Lore
Forged for the leader of the Dawn of Life, a cult obsessed with death in the name of the Raven King, this massive black scythe mocks life and rebirth, with the dark Sun near its blade. Twisted thorny vines of blackened metal creep along its handle, and a dark sun motif glows near the base of its silver-like blade — the final sun victims see before death.
(While the Raven king is neutral in all matter of life and is only governing the end of lives, he does not seek death or murder. The cult twists their own idealism of massacre and death into it being the teachings and needs of the Raven king.)
Abilities
Soul Charges
The Reaper of Morning can hold up to 5 Soul Charges.
Each active charge appears as a dark glowing crystal on the beams of the dark sun motif.
Whenever you kill a creature with this weapon, it gains 1 Soul Charge.
At the end of each night, the weapon gains 1d4+1 Soul Charges.
Last Rite
Cost: 1 Soul Charge.
As an
Action make a
melee weapon attack, on a hit, deal an extra
2d10 necrotic damage, and the target cannot regain hit points until the end of your next turn.
Soul Harvest
Cost: Up to 5 Soul Charges (your choice).
As a
Bonus Action, for each charge spent,
mark a creature you can see within 30 ft for
Harvest.
Harvest Effect (1 hour duration):
You deal +1d4 necrotic damage to the marked creatures when you hit them.
You have advantage on ability checks to track the marked creatures.
When you kill a marked creature on your turn, you can immediately move up to half your movement towards another marked creature and if you can, make one weapon attack (not a full Attack action) against that creature.
Soul Chains
Cost: 5 Soul Charges.
As an
Action choose a creature within 60 ft. The target must make a
DC 14 Dexterity saving throw.
On a failure: They are
restrained by spectral chains for up to
1 minute.
At the end of each of its turns, the target may attempt a
Wisdom saving throw (DC 14) to end the restraint early.
On your turn, you may designate one creature restrained by Soul Chains for
Sacrifice (no action required), then a spectral bone spear starts appear above the Sacrefice as it gathers energy to forge itself.
If a creature remains restrained for
3 of it's turns (18 seconds), the spectral bone spear appears above it completly forged.
On your turn, you may use your
Action to
launch the spear impaling the creature, dealing
2d10 piercing damage + 3d10 necrotic damage and ending the restraintment on the Sacrafice.
Type |
Damage |
Damage |
Range |
Martial Melee |
1d10 |
Slashing |
|
Cost: -
Weight: 6lb.