Deep Magic Volume 1
Confound Senses
3-level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic, Material
Materials: a broken compass
Duration: Concentration, 10 minutes
Attack/Save: INT Save
Damage/Effect: Control
This spell befuddles the minds of up to six creatures that you can see within range, causing the creatures to see images of shifting terrain. Each target that fails an Intelligence saving throw is reduced to half speed until the spell ends because of confusion over its surroundings, and it makes ranged attack rolls with disadvantage. Affected creatures also find it impossible to keep track of their location. They automatically fail Wisdom (Survival) checks to avoid getting lost. Whenever an affected creature must choose between one or more paths, it chooses at random and immediately forgets which direction it came from.
Available for: Cleric, Sorcerer, Warlock, Wizard with Labyrinth Specialization