Homebrew
Stasis Lock
8-level Enchantment
Casting Time: 1 action
Range/Area: 90 feet
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute
Choose one creature. The target must succeed on a Charisma saving throw or become locked in stasis: incapacitated, immune to all damage, and immune to effects that require a Dexterity or Strength saving throw. It remains aware but cannot act. The target may repeat the saving throw at the end of each of its turns, ending the effect on a success.
Available for: Mage