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Bandit Thug L2 in Pathfinder 2e

Bandit Thug L2 - CREATURE 2
COMMONMEDIUMHUMANOID

A common bandit thug, a leg breaker, mugger, enforcer, etc. May be leading a few lesser bandits or acting as muscle for a less martially inclined bandit.
Perception +8
Languages Common
Skills Acrobatics +6, Athletics +8, Intimidation +6, Stealth +4, Thievery +4

STR +4 , DEX +2 , CON +3 , INT +1 , WIS +1 , CHA +2

Items Mace, Crossbow (10 bolts), Studded Leather, Buckler
AC 18 (+19 with buckler raised)
Saving Throws Fort +11, Ref +8, Will +5
HP36
Speed 25 ft
Melee Mace +11(shove), 1d6+6 Bludgeoning
Ranged Crossbow +9, 1d8 Piercing
Special Abilities Orc Ferocity:(IF HALF ORC) Frequency: once per day Trigger: you would be reduced to 0 hit points but not immediately killed.
Fierceness in battle runs through your blood, and you refuse to fall from your injuries no matter how terrible they may be. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.
Reactive Shield:Trigger: An enemy hits you with a melee Strike
You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.
Shield Block:Trigger: While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Reactive StrikeTrigger:A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

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