| Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.
Recall Knowledge - Animal (Nature) DC 13 Unspecific Lore DC 11 Specific Lore DC 8 | |
| Perception | +3, low-light vision, scent (imprecise) 30 feet |
| Skills | Athletics +5, Stealth +3 (+5 in water) |
STR +1 , DEX -1 , CON +4 , INT -4 , WIS +1 , CHA -2 | |
| AC | 16 |
| Saving Throws | Fort +8, Ref +1, Will +3 |
| HP | 9 |
| Speed | 10 feet, swim 20 feet |
| Melee | Jaws +6 [+1/-4], 1d4+2 piercing |
| Special Abilities | Clench Jaws Requirements The snapping turtle damaged a creature with a jaws Strike in its previous action; Effect The snapping turtle clenches its jaws down and automatically deals an additional 1d4 bludgeoning damage to the creature it just bit. Shell Defense The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 18, but it can't act except to reemerge, which it can do as a single action. |
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