Homebrew

Griffin Rider
MEDIUM HUMANOID

The sons of the nobility are trained to ride armoured griffins and are equipped with the finest armour and weapons. These warriors, who were trained from a young age in swordplay and magic, are the shock troops of the Royal Army.

 

A wing of Griffin Riders can dive from the clouds in a devastating charge against their enemies.


Armor Class: 19

Initiative: +3 (13)

Hit Points: 90

Speed: 30 ft

Challenge: 5 (XP 500; PB +4)
    MOD SAVE
STR 10 +0 +0
DEX 16 +3 +3
CON 14 +2 +2
    MOD SAVE
INT 12 +1 +1
WIS 12 +1 +1
CHA 20 +5 +5

Skills: Perception +5, Animal Handling +5, Insight +5

Gear: Rapier, plate

Senses: Darkvision 60 ft., Passive Perception 13

Languages: Common, Elven


Traits

Bonded Weapon. The wielder has bonded magically with a weapon and cannot drop it. They can summon or dismiss the weapon with a Free Action and they use their Spell Attack Bonus as their Attack Bonus if higher.


Actions

Make two weapon attacks or cast a Spell.

Rapier. Melee Weapon Attack: 1d20+9 , on hit 1d8+5 piercing damage.
Javelin.: Thrown Weapon Attack: 1d20+3 , on hit 1d6+2 piercing damage.

When mounted on the Griffin:
Multiattack (Lance attack, bite and a claw attack)
Lance. Melee Weapon Attack, 10ft range: 1d20+9 , on hit 1d10+5 piercing damage.
Beak. Natural Weapon, 5 ft., 1d20+6 to hit, on hit: 1d8+4 piercing damage.
Claw. Natural Weapon, 5 ft., 1d20+6 to hit, on hit: 2d6+4 slashing damage.

Aerial Charge! The rider can move up to 120 ft without provoking Opportunity Attacks and at the end of the move makes a Lance attack at Advantage: 1d20+9 , on hit: 2d10+5 piercing damage.

Divine Smite 3/day: add 2d8 Radiant damage to a succesful melee weapon attack.

Spellcasting Modifier Charisma, Spell Attack +9, DC18

At Will: Booming Blade, Green-Flame blade, Sword Burst
1/day each: Compelled Duel, Wrathful Smite


Bonus Actions

Divine Favor: add 1d4 radiant damage   Mount/Dismount Griffin


Created by

nasandre.

Statblock Type

Monster/NPC

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