CINDER FORGED WARHAMMER

WEAPON VARIES WEAPON (WARHAMMER) RELIC (EVOLVING) REQUIRES ATTUNEMENT   BASE WEAPON STATISTICS (ALL STATES)   MARTIAL MELEE WEAPON   DAMAGE: 1D8 BLUDGEONING   VERSATILE: 1D10   MASTERY: PUSH   PROPERTIES: VERSATILE   RANGE: 5 FT.   WEIGHT: 2 LB.   RELIC TRAITS (ALL STATES)   THIS WEAPON COUNTS AS MAGICAL.   EVOLVES: DORMANT → AWAKENED → EXALTED   YOU MUST BE ATTUNED TO GAIN ITS MAGICAL PROPERTIES.   IF YOU LOSE ATTUNEMENT IT REVERTS TO DORMANT.   DORMANT STATE   UNCOMMON (RELIC) REQUIRES ATTUNEMENT (STRENGTH 15+)   MAGIC BONUS: +1 TO ATTACK AND DAMAGE ROLLS.   CINDER IMPACT   WHEN YOU HIT WITH THIS WEAPON IT DEALS AN EXTRA 1 FIRE DAMAGE.   SMOLDERING PUSH   WHEN YOU USE THE PUSH MASTERY PROPERTY WITH THIS WEAPON YOU INCREASE THE PUSH DISTANCE BY 5 FEET.   AWAKENED STATE   RARE (RELIC) REQUIRES ATTUNEMENT   MAGIC BONUS: +1 TO ATTACK AND DAMAGE ROLLS.   MAGMA FRACTURE (ONCE PER TURN)   WHEN YOU HIT A CREATURE YOU MAY DEAL AN EXTRA 1D6 FIRE DAMAGE.   ERUPTIVE FORCE   IF A CREATURE YOU PUSH COLLIDES WITH A SOLID SURFACE OR ANOTHER CREATURE IT MUST SUCCEED ON A STRENGTH SAVING THROW (DC = 8 + YOUR PROFICIENCY BONUS + YOUR STRENGTH MODIFIER) OR FALL PRONE.   CINDER IMPACT   THE DORMANT EXTRA 1 FIRE DAMAGE REMAINS ACTIVE.   EXALTED STATE   LEGENDARY (RELIC) REQUIRES ATTUNEMENT (MUST HAVE DEFEATED A HUGE OR GARGANTUAN CREATURE WHILE ATTUNED)   MAGIC BONUS: +2 TO ATTACK AND DAMAGE ROLLS.   VOLCANIC CATACLYSM (ONCE PER TURN)   WHEN YOU HIT WITH THIS WEAPON YOU DEAL AN EXTRA 3D6 FIRE DAMAGE.   ASHWAKE   WHEN YOU HIT A CREATURE THE GROUND IN A 10-FOOT RADIUS CENTERED ON THAT CREATURE BECOMES DIFFICULT TERRAIN UNTIL THE START OF YOUR NEXT TURN.   TYRANT’S UPHEAVAL (1/LONG REST)   WHEN YOU USE PUSH MASTERY YOU MAY INCREASE THE PUSH DISTANCE TO 15 FEET. IF THE CREATURE COLLIDES WITH A SOLID SURFACE IT TAKES 2D6 BLUDGEONING DAMAGE AND FALLS PRONE (NO SAVE). BLUDGEONING PUSH legendary : Must have defeated a Huge or Gargantuan creature while attuned Requires Attunement

Relic Weapon (Martial, Warhammer), Ashen Reach   The Cinderforged Warhammer was not merely crafted — it was tempered in eruption. Its head is forged from blackened volcanic iron shot through with glowing magma-veins that pulse like a furnace heart. Hairline cracks across the striking face emit faint embers when anger stirs nearby. The haft is wrapped in charred leather bound with brass rings etched in runic sigils of endurance and wrath.   Despite its massive weight, the hammer balances unnaturally well in the hands of one strong enough to wield it. When lifted, the air around it shimmers faintly, like heat rising from lava stone.   It smells faintly of ash, sulfur, and hot iron.   Appearance by Relic State   Dormant The magma veins glow dimly red in darkness. When the hammer strikes metal or stone, sparks scatter like small meteors. The head remains warm to the touch, even in snow or rain.   Awakened The glow intensifies to molten orange during battle. Small rivulets of harmless heat ripple across the surface, and the runes along the haft ignite briefly when striking a powerful foe. Each heavy impact produces a low, thunderous crack like distant rockfall.   Exalted The hammer burns with contained volcanic fury. The magma veins blaze bright gold-white at the moment of impact, and the sound of a strike echoes like a collapsing mountainside. When raised high, heat distortion warps the air around it, and fine ash drifts downward as though the bearer stands at the edge of a living caldera.   Sensory Details   Always warm; never cold   Vibrates faintly when near open flame or lava   Emits a soft crackling sound when held during anger   Leaves scorch marks on stone after particularly heavy blows   Lore   The Ashen Reach claims the hammer was forged from ore drawn directly from the heart of a dormant volcano — hammered on an anvil placed over a vent where molten rock still breathed beneath. It was meant for a champion who would stand unyielding, like bedrock against eruption.   Some legends say the hammer grows hotter in the presence of cowardice, and cooler in the hands of one who fears no flame.   To wield it fully is to carry a piece of the mountain’s wrath — and its patience.
Type Damage Damage Type Mastery Range
Martial Melee 1d8 (versatile 1d10) / Versatile Bludgeoning / Fire Push 5 ft
Cost: Dormant : 1,600 gp Awakened : 8,500 gp Exalted : Priceless/38,000 gp

Weight: 2 lb

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