Spelljammer: Adventures in Space

Ancient Solar Dragon
GARGANTUAN DRAGON

A solar dragon (also known as a radiant dragon or a sun dragon) is born in the heart of a star. It divides its time outside its lair between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales. It can see clearly even in intensely bright light.


Armor Class: 18

Initiative: +2 (12)

Hit Points: 500

Speed: 30 ft, 120 ft fly

Challenge: 21 (XP 33000; PB +7)
    MOD SAVE
STR 28 +9 +9
DEX 15 +2 +9
CON 26 +8 +15
    MOD SAVE
INT 17 +3 +3
WIS 18 +4 +11
CHA 16 +3 +10

Skills: Perception +18, Stealth +9

Immunities: Radiant, Fire

Senses: Darkvision 240 ft., Passive Perception 28

Languages: Common, Draconic


Traits

Flyby. The dragon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.   Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.   Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.   Siege Monster. The dragon deals double damage to objects and structures.   Unusual Nature. The dragon doesn’t require air.


Actions

Multiattack. The dragon makes one Bite attack and one Tail attack.   Bite. Melee Weapon Attack: 1d20+16 to hit, reach 20 ft., one target. Hit: 19 3d6+9 piercing damage plus 10 3d6 radiant damage.   Tail. Melee Weapon Attack: 1d20+16 to hit, reach 20 ft., one target. Hit: 13 1d8+9 bludgeoning damage.   Photonic Breath (Recharge 5–6). The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 240 feet of itself, then blossoms into a 40-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 23 Constitution saving throw, taking 66 12d10 radiant damage on a failed save, or half as much damage on a successful one.


Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.   Tail Attack. The dragon makes one Tail attack.   Burst of Light (Costs 2 Actions). The dragon emits magical light in a 30-foot-radius sphere centered on itself. Each creature in this area must succeed on a DC 23 Wisdom saving throw or be blinded until the end of its next turn.


Created by

nasandre.

Statblock Type

Monster/NPC

Link/Embed