Homebrew

Patron: The Ever-Hungry Coin

Class: Warlock

The Ever-Hungry Coin is a dark and insidious agreement that binds a warlock to the insatiable hunger for wealth. The patron is a force: an abstract manifestation of greed. Those who swear allegiance to this pact are driven by ambition and are willing to trade their souls for unfathomable wealth, influence and power.   "Money is the root of all evil, and you are it's willing servant."
Features

Expanded Spell List

When you make this pact at 1st level, you gain access to the following spells. These spells don’t count against the number of spells you know.
Warlock Level Spells
3 Command, Charm Person, Suggestion, Crown of Madness
5 Conjure Constructs, Hypnotic Pattern
7 Summon Construct, Compulsion
9 Dominate Person, Yolande's Regal Presence

Level 3: Greed’s Embrace

Your patron’s influence seeps into your very being, making you more persuasive and cunning. You gain the following benefits:

The Power of Gold: You can take 1 minute to recover a Warlock spell slot by spending 10 x your character level in gold pieces (or their equivalent monetary value). If a spell requires material components you can choose to spend the equivalent cost in gold pieces instead.

Coin’s Whisper: You can cast Charm Person at will, without expending a spell slot instead using one gold piece per casting, which the spell consumes. The spell’s duration is 1 hour, and the target is charmed by the allure of wealth rather than your personality. Once the spell ends the target doesn't realise it was Charmed by you but cannot be affected by this feature for the next 24 hours.

 

Level 6: Wealth’s Corruption

Your connection to the patron deepens, and you learn to manipulate others through the promise of wealth or the threat of financial ruin.

Bribe the Fates: As a bonus action, you can expend a spell slot to grant Advantage or impose Disadvantage on the next D20 roll made by a creature that you can see, or yourself.

Gold Sight: You can use an Action to light your eyes with the golden glow of greed to reveal information related to a target’s wealth, secrets about their finances, or their fears of poverty.

 

Level 10: The Vault of Power

Your patron’s power manifests in your ability to summon and control wealth as a weapon.

Vault Guardian: You can take 10 minutes and spend 500 gp to cast summon construct at 5th level without spending a spell slot or the spell requiring concentration. It stays with you until it is banished or dispelled. Casting this spell again dispels and replaces the current Vault Guardian, and you can only have one Vault Guardian at a time.

Pay To Win: As a Bonus Action, you can spend gold pieces equal to your Warlock level to give yourself or a creature within 30 ft a bonus equal to your Charisma Modifier to their next D20 test. When using a Reaction a creature can reroll a D20 and choose the highest result.

 

Level 14: A Soul Sold

Your soul is now irrevocably tied to your patron’s hunger.

Indenture: You can cast Dominate Monster once without expending a spell slot. You can’t do so again until you finish a long rest for free but you can spend 100 x your character level in gold to cast it again. When you cast the spell in this way, the target is compelled to serve you as if bound by a magical contract without requiring concentration, and the spell’s duration is 24 hours.

Gold Touch: As an action, you can touch a non magical object made of metal or stone. The object turns to solid gold for 1 hour or until you use this feature again. It reverts to its original form after the duration ends.


Created by

nasandre.

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