The Archive of Esoteric Secrets
2-level Transmutation
You transmute the water from the air into a huge bubble of
hovering water at a point that you can see within range,
dropping it on your enemies. Each creature in a 10-foot radius
cylinder beneath the bubble must succeed on a Strength saving
throw. On a failure, target creatures take 4d6 bludgeoning
damage and fall prone. On a success, the target takes only half
damage. A creature of huge size or larger automatically
succeeds on the saving throw against this spell.
At higher levels: When you cast this spell using a spell slot
of 3rd-level or higher, the damage dealt increases by 1d6 per
spell slot level expended above 2nd.
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