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Cursed Oak

Huge plant, neutral evil
Armor Class 16
Hit Points 137 11d12+66
Speed 30ft

STR
19 +4
DEX
8 -1
CON
22 +6
INT
11 0
WIS
13 +1
CHA
10 0

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses Passive perception 11
Languages Common, Druidic, Elven, Sylvan
Challenge 7


False Appearance While the Cursed Oak remains motionless, it is indistinguishable from a fallen tree. Siege Monster The Cursed Oak deals double damage to objects and structures.


Actions

Multiattack The Cursed Oak makes two swipe attacks Swipe Melee weapon attack: +7 to hit, reach 5 ft, one target. Hit: 22 4d8+4 bludgeoning damage Ground slam the Cursed oak slams it's arms into the ground, causing the earth to erupt around it. Each creature within 5 ft of the Cursed Oak must make a DC 15 Dexterity saving throw. A creature takes 36 8d8 bludgeoning damage and is pushed 10 feet away from the Cursed Oak on a failed save, or takes half as much damage and suffers no other effect on a successful one. Grasping roots (Recharge 5-6) Grasping roots sprout in a 30 ft radius centred on the Cursed Oak, withering away after 1 minute. For the duration, that area is difficult terrain for non plant creatures. In addition, each creature of the Cursed Oak's choice that are in the area when the plants appear must succeed on a DC 15 Strength saving throw or become restrained. A creature can use it's action to make a DC 15 Strength check, freeing itself or another entangled creature within reach on a success.


 

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