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Minotaur

Ability Score Increase Str +2, Con +1
Size Medium
Speed 30ft

Horns: Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + you Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Goring Rush: Immediately after you use the dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.    Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving through against a DC equal 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.    Imposing Presence: You have proficiency in one of the following skills of your choice: Intimidation or Persuasion

Languages. S/R/W Common S/R/W Minotaur


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