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Drow Fighter in Pathfinder 2e

Drow Fighter - Fighter 1
COMMONCEMEDIUMDROWELFHUMANOID

Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.
Perception +6
Languages Elven, Undercommon
Skills Acrobatics +7, Athletics +5, Intimidation +3, Stealth +7

STR +2 , DEX +4 , CON +2 , INT +0 , WIS +1 , CHA +0

Items Hand crossbow (10 bolts), leather armor, lethargy poison (2 doses), rapier
AC 18
Saving Throws Fort +7, Ref +9, Will +4 , +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP18 - Immunities Sleep
Speed 30
Melee Melee Single Action Rapier +9 [+4/-1] (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing Melee Single Action Main-gauche +9 [+5/+1] (agile, disarm, finesse, parry, versatile S), Damage 1d4+2 piercing
Ranged Ranged Single Action Hand Crossbow +9 [+4/-1] (range increment 60 feet, reload 1), Damage 1d6+1 piercing plus lethargy poison
Special Abilities Quick Draw Single Action The Drow fighter draws a weapon using the Interact action, then Strikes with that weapon. Skewer Two Actions The Drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 persistent bleed damage.
Spells Divine Innate Spells DC 14; 2nd darkness (at will), faerie fire (at will Cantrips (2nd) dancing lights

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