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Dero Stalker in Pathfinder 2e

Dero Stalker - Stalker 2
COMMONCESMALLDEROHUMANOID

Dero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct.   Recall Knowledge - Humanoid (Society): DC 16
Perception +5; darkvision
Languages Aklo, Undercommon
Skills Acrobatics +8, Medicine +3, Stealth +8, Thievery +8

STR +2 , DEX +4 , CON +3 , INT +0 , WIS -1 , CHA +1

Items aklys giant centipede venom (4 doses) hand crossbow (20 bolts)
AC 19
Saving Throws Fort +7, Ref +10, Will +3
HP30 - Weaknesses A dero stalker takes 4 damage for every hour they’re exposed to sunlight.
Speed 20
Melee Melee Single Action Aklys +8 [+3/-2] (trip), Damage 1d6+2 bludgeoning
Ranged Ranged Single Action aklys +10 [+5/+0] (ranged trip, tethered, thrown 20 feet), Damage 1d6+2 bludgeoning Ranged Single Action hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercing plus giant centipede venom
Special Abilities Nimble Dodge Reaction Requirements The Dero stalker is not encumbered. Trigger A creature targets the Dero with an attack and the Dero can see the attacker. Effect The Dero dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.   Sneak Attack A Dero stalker deals 1d6 extra precision damage to flat-footed creatures.
Spells Occult Innate Spells DC 17; Cantrips (1st) daze, ghost sound
Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, Deros are the subject of fearful legends and folk tales to most of the world’s surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A Dero is 3 feet tall and weighs approximately 70 pounds.

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