| An abundance of food, the sudden hatching of a clutch of eggs, or magical influence can cause smaller spiders to gather in terrifying, deadly masses. | |
| Perception | +4; darkvision, web sense |
| Skills | Acrobatics +5, Athletics +2, Stealth +5 |
STR -2 , DEX +3 , CON +0 , INT -5 , WIS +0 , CHA -4 | |
| AC | 15 |
| Saving Throws | Fort +4, Ref +7, Will +2 |
| HP | 12 - Immunities precision, swarm mind - Weaknesses area damage 5, splash damage 5 - Resistances bludgeoning 2, piercing 5, slashing 5 |
| Speed | 20 feet, climb 20 feet |
| Melee | Swarming Bites 1 action Each enemy in the spider swarm’s space takes 1d4 piercing damage with a DC 14 basic Reflex save. A creature that fails its save is exposed to spider swarm venom. |
| Special Abilities | Web Sense The spider swarm has imprecise tremorsense to detect the vibrations of creatures touching its web.
Spider Swarm Venom (poison Saving Throw Fortitude DC 14; Maximum Duration 4 rounds; Stage 1 1 poison and Enfeebled 1 (1 round Stage 2 1d4 poison and Enfeebled 1 (1 round). |
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