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Gollian Bandit in Pathfinder 2e

Gollian Bandit - Criminal 3
BLACK, GREENMEDIUMHUMANHUMANOID

These ruffians are hooked on mutagen and will do whatever their supplier demands so long as they can get their fix. At the start of the fight, they consume their Mutagen.
Perception Expert
Languages Common
Skills Acrobatics Trained , Athletics Expert , Nature Trained , Stealth Trained , Survival Trained

STR +4 , DEX +3 , CON +1 , INT +0 , WIS +2 , CHA +0

Items heavy crossbow (10 bolts), +1 kukri, leather armor, lesser healing potion, lesser juggernaut mutagen (2), strongbox key
AC 19
Saving Throws Fort +8, Ref +10, Will +7
HP44
Speed 25 ft
Melee Kukri expert +7 / +3 ] (agile, Trip), Damage slashing   Fist expert +7 / +3 ] (agile, nonlethal, unarmed), Damage Blugeoning  
Ranged Heavy Crossbow expert +5 / +0 ] (range increment 120 ft., reload 2), Damage Piercing  
Special Abilities
  • Attack of Opportunity W
  • Dirty Trick Trigger[\b] the bandit scores a critical hit with a melee attack. Effect Dhallo can attempt an Athletics check to Shove or Trip the target of his attack. This uses the same multiple attack penalty as the attack, but it does not count as an additional attack for that penalty.
  • One-Two Move The Bandit makes two Strikes, one with each hand; he usually attacks first with his kukri. If this first attack hits, the target is flat-footed to the second attack. The multiple attack penalty applies to these attacks as normal.
  • Sneak AttackThe Bandit deals 1d6 extra precision damage to flat-footed creatures
 

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