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TemnaneCR CR 5

Witch 8
NE M Humanoid, Human
Initiative: +11

Defense

AC: 20, touch 16, flat-footed 17 (+4 armor, +3 dexterity, +3 deflection)
HP: 48 8d6+16
Fortitude: +6 Reflex: +7 Will: +11

Offense

Speed: 30 ft.
Space: 5 ft.
Reach: 5 ft.
Spell-like Abilities: Witch Spells Known: 1st: (5) Ventriloquism, Mage Armor, Obscuring Mist, Ear-Piercing Scream, Frostbite, Reduce Person 2nd: (4) Silence, Web, Hold Person, Glitterdust, Blindness/Deafness, Suggestion 3rd: (4) Haste, Sleet Storm, Dispel Magic, Clairvoyance/Clairaudience, Ray of Exhaustion, Bestow Curse 4th: (3) Threefold Aspect, Summon Monster IV, Black Tentacles, Enervation, Persistent Suggestion

Statistics

Str 8, Dex 17, Con 14, Int 22, Wis 16, Cha 12
Base Attack: +4 CMB: +7 CMD: 16
Feats:
(5) Accursed Hex, Improved Familiar, Improved Initiative, Ability Focus (Slumber Hex), Persistent Spell
Skills: Fly +15, Heal +15, Intimidate +13, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (nature) +18, Knowledge (planes) +18, Spellcraft +18, and Use Magic Device +13.
Languages: Common, Infernal, Celestial, Elven, Dwarven, Aklo
SQ: Cantrips, Familiar (Consular Imp), Patron (Time), Hex (Fortune, Cackle, Flight, Slumber, Scar)

Description

The familiars are all broken so I gave her Imp the same familiar bonus as a Compsognathus or Greensting Scorpion (+4 initiative). He spends most of his time shape-shifted into the form of a Raven. He can communicate telepathically within 50 feet as well, and also Commune with the lower planes to offer guidance to his master.   Before combat ideally, Semnane will haste her party. This is particularly important for Alabaster.   Then she will set to work debuffing. Her slumber hex (DC 22) can put down martial classes effectively. If the enemy is grouped up and appears to be largely melee, Black Tentacles is a good one. Enervation and Ray of Exhaustion for casters and dex builds.   On defense, Sleet Storm or Obscuring Mist can protect against ranged attacks and the Flight Hex will effectively allow her to avoid melee attackers.   If she gets a chance before combat, she may use Reduce Person on herself or Wand of Enlarge Person on a friend.


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