Lubanzi Of the Clay


A young forgewhisperer from the Vinyata region, Lubanzi of the clay left the comfort of his home to make art from the desert. Lubanzi headed out to the Ebon Cascade to seek Karu Carving masters to further his craft.


Played by
Nick Butler

I'm a upcoming game designer from Middletown, Connecticut. My first project, currently named "Recompense: SoulBinder" focuses on blending group world building mechanics, narrative prompts, and a combat system based on movement and positioning together to create a fun experience for gamers looking for fresh and exciting ideas in the realm of RPG game design. I enjoy fighting games like Street Fighter and Soulcalibur as well as rogue-lite/like games in the vein of Enter the Gungeon and Dead Cells when I'm not playing or designing RPG games.

     

The major events and journals in Lubanzi's history, from the beginning to today.

I'm still lost. It's been a few days now since I left our camp. I have some time before we leave, but I'm uncertain that I'll have enough to spare for the return trip. I've lost enough of my supplies on the way to Ramnos and honestly, I'm scared. I feel as if I've ventured further into the shifting than I realized as I can hear the piercing howl of hellhounds in the distance. I'm worried they may have picked up my scent. Dammit.

06:33 am - 27.11.2019

Dammit, the way to Ramnos is far. I thought maybe I could make the trip by cutting around the lake and skirt the edge of the shifting sands... but these eardrillers are becoming more frequent and I'm running out of water. I'll have to head back north to the lake and if I'm lucky I'll be able to catch some game before I reach Ishward. There must be a reason I ended up this way though. Perhaps the secrets I'm searching for lie back in the hollow? No, I've heard there were some Karu in the campaign heading west. If I move swiftly and avoid too much trouble, maybe I'll catch up with them and learn what I need without venturing further north. Just need to keep pushing... keep surviving. Lubanzi, you've got this.

05:14 am - 24.11.2019

The Depature V2

11:59 pm - 02.11.2019

The Depature V2

10:29 pm - 02.11.2019
Played by
Nick Butler

I'm a upcoming game designer from Middletown, Connecticut. My first project, currently named "Recompense: SoulBinder" focuses on blending group world building mechanics, narrative prompts, and a combat system based on movement and positioning together to create a fun experience for gamers looking for fresh and exciting ideas in the realm of RPG game design. I enjoy fighting games like Street Fighter and Soulcalibur as well as rogue-lite/like games in the vein of Enter the Gungeon and Dead Cells when I'm not playing or designing RPG games.